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Cut The Rope Level Design Training
In this presentation of the 2012 GDC, Matt Rix of Magicule and Semyon Voinov of Zeptolab share the game design ideas learned in creating Trainy and Cut The Rope. Rix and Voinov discuss their proven principles of level design, data-driven...
October 23, 2018

How The Game Industry Growth
HOW THE GAME INDUSTRY GROWTH IN 2018 HOW IMPROVE VIDE GAMES IN GAME INDUSTRY The Game Industry, recent innovations and technological advances have helped to improve the video game experience. Sound cards, graphics cards, faster processors...
October 23, 2018